Monthly Archives: September 2016

Digital Landscape

When I think of landscape, I think of looking into the mind of someone and seeing how they process everything. For this project, I wanted to create a landscape of someone who’s obsessed with blood and killing.

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Photography Scavenger Hunt

Minimalism

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Animation Code

https://vimeo.com/183591915 int counter; float pupilW; float pupilH; float r; float g; float b; float mouthX; float mouthY; void setup() { size(300, 400); smooth(); counter++; } void draw() { counter = counter + 1; r = random(255); g = random(255); b … Continue reading

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Iteration Exercise

void setup() { size(600, 600); smooth(); } void draw() { for (int i = 0; i < 35; i ++) { for (int a = 0; a < 35; a ++) { ellipse(i*20, a*20, 20, 20); } } }

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Moving Shapes

Here is the code of an assignment for Interactive Authoring that deals with moving shapes, both interactive and non-interactive. boolean click; boolean button; float r; float g; float b; float a; float circleX; float circleY; float circleW = 0; float circleH … Continue reading

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Coding Fixes

Fix 1: void setup() { size(1080,720); smooth(); } void draw() { background(255); ellipseMode(CENTER); rectMode(CENTER); stroke(0); fill(175); rect(mouseX,mouseY,20,100); stroke(0); fill(255); ellipse(mouseX,mouseY-30,60,60); fill(mouseX,0,mouseY); ellipse(mouseX-19,mouseY-30,16,32); ellipse(mouseX+19,mouseY-30,16,32); stroke(0); line(mouseX-10,mouseY+50,pmouseX-10,pmouseY+60); line(mouseX+10,mouseY+50,pmouseX+10,pmouseY+60); } void mousePressed() { fill(random(255),random(255),random(255)); textSize(90); text(“Take me to your leader!”,0,200); } Fix 2: … Continue reading

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Christina’s Geometric World

Here is a interpretation of Andrew Wyeth’s Christina’s World using Processing 3. Below is the code used to create this image. void setup(){ size (720,480); background(104,148,189); } void draw(){ //sky noStroke(); fill(104,148,189); rect(0,0,300,480); //field noStroke(); fill(149,131,92); rect(0,150,1080,720); fill(132,109,92); ellipse(475,194,492,146); //house … Continue reading

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